The project started out with a dream I had. I was playing a point-and-click game that felt like an old Matteusz Skutnik game (more Daymare Town than Submachine.)
The goal was to use an elevator to get to the top of wherever I was, but it broke down and let me out in a sort of cave area. I entered a house by getting a giant stone human head to open its mouth.
Then I went into a flooded kitchen where some friendly sharks were swimming, and grabbed a cup of red water from the sink for a puzzle I knew would come later. No idea what was up with the old sailor, but there was also a mouse who would do me a favor if I gave them one of my feathers.
"Why not make it a real game?" I asked myself. And before I could begin listing the reasons why not, I had begun to draft a plot and mechanics. When I should have been doing finals. Fun!